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PlayProbe is a simple way for indie developers to run structured playtests without hosting a build. Share one link, testers play in their browser — no account, no download — and you see exactly where players get stuck, then ship a better game.
No credit card required · 3 tests free · Setup in 5 minutes
47
Sessions
84%
Avg Completion
4.1/5
Avg Rating
Q: How easy was the tutorial?
"Best tutorial flow I've played in an indie game."
"Loved the art style. Combat felt a bit floaty."
"Got stuck on level 3. Needs a hint system."
"Really polished for an alpha. Will play again."
The Workflow
No complex setup. No SDKs required for web games. Just a link and real feedback.
Set up a pre-session survey, add your game URL or itch.io embed, and configure a post-session feedback form. Takes under 5 minutes.
Send testers your unique PlayProbe session link. They open it in any browser — no account, no download, no friction.
See aggregated feedback, individual responses, star ratings, and open-ended answers. All in one clean dashboard.
Using Unity? Install the PlayProbe SDK for in-game events, FPS tracking, and mid-game surveys. Learn more →
Features
Everything a playtest needs, nothing it doesn't — built for indie devs who want signal, not noise.
Build structured question forms with ratings, multiple choice, emoji scales, and open text. Runs before and after every session.
Testers click a link and go. No account required. No download. Works on any device with a browser.
Embed your WebGL game directly in the session page, or redirect testers to itch.io, Steam Playtest, or any URL — with a timer.
Every response is visualised automatically. See rating distributions, text responses, and per-question breakdowns across all sessions.
Install the SDK in minutes. Log custom events, track FPS, catch crashes, and trigger mid-game surveys — all synced to your dashboard.
Let testers share their screen during the session. Recordings are stored for 30 days, visible only to you — no setup needed from testers.
Comparison
Keep your Discord — just swap the form nobody fills in for one link that shows you what players actually do.
| A form in your Discord | PlayProbe | |
|---|---|---|
| Setup | Copy-paste a form, then chase people for replies | One link — done |
| Testers need an account | Often — or a login to reach your build | No — any browser, no download |
| Where players got stuck | You guess from vague comments | You see it: mid-game surveys + screen recordings |
| Results | Scattered rows in a spreadsheet | Auto-aggregated dashboard |
| Mid-game feedback | Not possible | Ask the moment it happens (Unity SDK) |
| Cost | Free, but low signal | Free to start · $19/mo Pro |
Founding Studios · Now onboarding
PlayProbe is in beta. We're inviting a small group of indie studios to run real playtests with us, shape the roadmap, and get Pro free while they do it.
Unlimited games and tests, screen recording, the Unity SDK, and CSV export — free for a full year. No credit card.
You get my ear on Discord and email. Tell me what's broken or missing — I build PlayProbe around how real studios actually use it.
Permanent recognition when we launch, your game featured with your OK, and first dibs on everything we ship next.
"I'm building PlayProbe solo at Drages Studio — in the open, no VC, no dark patterns. I'd rather have ten studios who actually use it and tell me what's broken than a thousand signups who bounce. If that's you, let's build it together."
Jakub · Drages Studio
Founder, PlayProbe
We're keeping the first group small so every studio gets real attention.
Pricing
No surprise charges. Cancel any time.
Perfect for your first playtest
For developers who ship seriously
🎓 Making a student project or game jam entry? Email us for a free Pro month.
For Testers
PlayProbe connects indie games with real players. Create a tester profile, browse open playtests, and give feedback that actually shapes games. No gatekeeping — just good games that need your eyes.
PlayProbe was created by Drages Studio — a small indie game and VR studio based in Czechia. We kept running into the same problem: getting real, structured feedback from playtesters without bothering them with forms after the fact.
We wanted a tool that respects testers' time, gives developers actual signal, and costs less than a coffee subscription. So we built it.
PlayProbe is a bootstrapped, solo-built product. No VC funding. No dark patterns. If it's useful, it'll survive.
FAQ
Free forever for your first game. No credit card needed.
🎮 Now in beta — onboarding a small group of founding studios.